![]() ![]() More a refinement of the very appealing low poly art style. There has not been a quantum leap in the graphical presentation. You can filter scores by friends and unbroken solutions. Leaderboards are baked into the very fabric of the game. If you are a competitive engineer then this game is just for you. The position of every beam and strut is key for a working plan. ![]() I’ve spent many minutes just contemplating single design choices. The cutesy appearance of the game belies the fact that underneath, rages the heart of an extremely sophisticated civil engineering simulator. There’s plenty to challenge any bright minds out there. Seafaring transport that must pass under your construction at various heights. Multiple vehicles with different weight characteristics. Later levels throw increasingly complex riddles at you. Huzzah! A true eureka moment! Eat your heart out Edwardian engineers of the past! I had visions of being the next Isambard Kingdom Brunel. By slowly increasing the initial tension in the springs I could counter the impact energy. I had sorted the lift off-ramp but the landing pad I had concocted was having trouble dissipating the force of the landing vehicle. This was ok until I was given a conundrum involving a stuntman like jump scenario. For the first few puzzles in which they were available, I was using them merely as dampening devices. Which at first, I didn’t really grasp their true potential. The true test is producing an elegant design that not only does the job but is cost-effective.Ī new material addition is a spring. You can over-engineer a project and break the budget limit if you want. The developer gives you all the tools to tackle the puzzle anyway you see fit. That, in a nutshell, is the core of the game. If the load goes beyond 100 percent then your design falls apart convincingly using the custom physics engine. The game transforms to a 3D mode which you can alter by holding down the right mouse button and moving the viewpoint.Īs the vehicle transverse your construction, load-bearing beams visibly show the stress by slowing changing to red. Once you are satisfied with your first design you can test it. So a suitable gradient is required for a successful crossing. The angle reading is crucial when fine-tuning road elevations. When positioning beams a popup tooltip displays the current angle and how much the materials will cost depending on its length. A handy dandy grind allows you to snap materials in an orderly manner. The design phase of the puzzle shows a side projection style draughtsman view of the puzzle area. A sound piece of advice for any rookie bridge builder. The power of the triangle is not understated in this documentation. A mini-tutorial gives you general advice and construction tips. You are given some basic building materials such as wooden beams and prefabricated road sections. Each area has a distant art style but beyond that, they all play relatively the same apart from an increased complexity of the puzzles as you make your way through the content. Tranquil Oasis and finally, Sanguine Gulch. The campaign is broken down into four themed regions. Much like the game itself, its tight balancing act of civil engineering physics fundamentals and prudent design chops. You can go over these financial limits but will not fare as well in the online leaderboards. The kicker is that this bridge must be sturdy enough to allow numerous types of vehicle to cross and stay within a tight materials budget. Poly Bridge is essentially a puzzle game where the goal is to construct a bridge between two landmasses. The elevator pitch is quite straightforward. So fast forward to May and here it is, in all its glory.įor those not familiar with the premise? A quick refresher. So when the announcement trailer hit my youtube feed, I was surprised and excited to find out the release date was in the very near future. ![]() Were busy, beavering away on a follow up to the much-heralded original game. Poly bridge returns for some more construction japes. ![]()
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