![]() Since then, it has been our full time job. Before that was part time for a few months making small fixes, but we weren't making much progress until we started full-time. ![]() We started full-time on this around February 2015. How much time have you spent working on the game? We use GameSparks as our cloud backend for storing levels people design and share online. WWise is the audio software used in conjunction with our audio team Vibe Avenue to create the sound and music and implement it in the game. We use Workflowy to manage all of our To-do lists, sprints, and organize our ideas. Our animator mainly used TVpaint for 2d animation and art, along with Texture Packer Pro which is essential for packing all those drawings into sprite sheets. And now we're here! What development tools were used to build your game? Eventually it became much bigger as we continued to realize that it was actually a real game, and added online multiplayer and more features. We showed the game off at a local meet-up and got an overwhelmingly positive response, and decided to put some more work into the game. The themes involved modularity, "the Ultimate _" (hence the name), and another theme that we ignored. We hadn't started the company yet, and we wanted to make sure we could work well together under situations of high pressure so we tested ourselves that way. The concept actually started as a game jam in September 2014. Ben had worked on a couple of games before working here, most notably Rimworld. Alex, the other co-founder, and Ben both studied computer science in school. Kyler's background was in animation and film, and he worked on a few games including Gardenarium before co-founding Clever Endeavour Games. I studied mechanical engineering in university before finding a team to create this game studio, and now I do design, business, marketing, and other admin stuff. This creative and competitive dilemma earned Ultimate Chicken Horse a nomination for Excellence in Design from the Independent Games Festival, so Gamasutra sought out Richard Atlas of Clever Endeavor Games to talk about how his team designed a racing game built around letting players create the track. This creates a unique situation, as players must build a route that will simultaneously kill their opponents and grant them safe passage, all while three other players are trying to kill them with their layouts. Ultimate Chicken Horse doesn't just ask players to race, but to build the track, giving them an array of platforms and traps to lay out. It's a deadly game for those barnyard animals, but one designed by the players themselves before the match even begins. Each chooses a cute animal character before dashing through perilous platforms and weaving around elaborate traps. ![]() ![]() Ultimate Chicken Horse is a racing platformer between four players. ![]()
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